Personal work
Terminal Hacker is a little terminal game made in C# in Unity.
This was the first chapter to a course I'm following. The assets are not mine.
The goal of this chapter was to learn basic C#.
Having already been working with Java for over 3 years, the only things I learnt while
working on this was how to make a foreach loop and work with List.
And all that took were quick google searches since the subjects were not covered in the chapter.
Thrust is another game made in C# in Unity.
This was the second chapter to the course.
All visual assets (Models and Textures) are mine, made in Maya.
The goal of this chapter was to learn to use Unity's interface and Unity specific code.
I had already worked in two other game engines before so the mechanics were easy to catch on to.
There isn't much in there yet. The level design and creation was the most time consuming thing and not necessarily my field.
I'll come back to this project if I want to try and make procedural level generation and maybe practice level design.
SurviVR Biome System is a Voronoi diagram study made in C# in Unity.
This was made primarily to try and create a biome system I could use in my main project SurviVR.
The idea is to generate biomes using the properties of Voronoi diagrams.
In procedural terrain, as we generate the vertices of the terrain meshes, we would decide the height of the vertex depending on the biome.
In this biome system demo, the same thing is done by checking in which Voronoi cell the current pixel is and coloring it accordingly.
Through this, I've learned to work with shaders and UI in Unity.
School work
This contains all the little bits of work I've done in the Web Programming course SOEN 287
From in-class work to assignments.